Luckily I faced only minor issues which were easily solved by using the Paint Skew tool or correcting the size of the cage. Now I can apply two 4K materials for maximum quality.įor baking, I used Marmoset Toolbag 4. UVPackmaster has some useful tools to help with this!įinally, I divided all of the parts into two UV sets while maintaining relative texel density, which took some trial and error. I also overlapped identical islands to save UV space and moved them to adjacent tiles to prevent baking issues. I then increased the resolution of the islands that are close to the first-person camera and decreased the resolution of those that are mostly obscured or rarely seen (e.g. Before packing, I set the texel density so that all UV islands have the same resolution.
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